free space: 13fee-1400e 32B, 1eff2-1f01f 30B, 1ffc8-1fff4 44B,


06b9 stores current HP, 06ba stores current healthbar position; EE stores xp 10s digit, starts at #$60 for 0
poison pickup does 4dmg

07:de11 updates hp when hurt; 07:ddda stores dmg; 04:a7d5 hardcodes poison pickup dmg?
04f6-8? stores loot Y value from top of screen; 
0554-c? stores Y velocity, 00 is standstill
056e-70? stores loot type #;	type $69 is poison pickup;	sprite affected by 056e and 0582
0582-4? stores #$80/84 if loot active & visible, 00 if inactive & invisible

07:e037/1e047 selects poison pickup $69; drop jmp points loaded from data table at dfbb-?
04:b6b1 increments Y velocity

effect subroutine clears loot being active/visible
a798 stores to hp when pickup heart; a18f calls a64d, which jumps to sub depending on type: lda $056b,Y
types $40 and $70 handled specially?
b6b1 increments Y vel: inc $0554,X



change poison drops to nothing:
@e038/1e048	30



collect loot when Y velocity is 00:
8/9:4010/5010 A/B:12010/13010 C/D:1c010/1d010 E/F:1e010/1f010
@04:b6b4/136c4	jsr $ffb8	nop
		20 B8 FF	EA EA

43B			displaced
@07:ffb8/1ffc8	lda #$03	sta $05a4,x	lda $0554,x	bne +$20	tya	pha	txa	tay
		A9 03		9D A4 05	BD 54 05	D0 20		98	48	8A	A8

dey	dey	dey		lda #$07	sta $8000	lda #$08	sta $8001	jsr $a64d
88	88	88		A9 07		8D 00 80	A9 08		8D 01 80	20 4D A6

lda #$07	sta $8000	lda #$09	sta $8001	pla	tay	rts
A9 07		8D 00 80	A9 09		8D 01 80	68	A8	60


a64d:
jumps to 04:a64d (1265d) in patch
jumps to 04:a64d (1065d) unmodded
07/05:	02:164d/a65d
07/08:	04:a64d/1065d
07/09:	04:a64d/1265d

visually: 	heart 4f8,	potion highest 4f6,	shield 4f7
velocity:	55c		55a			55b
type:		570		56e			56f
type		056b,5		056b,3			056b,4
vel		0554,8		0554,6			0554,7

600f:02